Unity 6.3 · Multiplayer · Techno
A virtual techno rave where three friends — scattered across Istanbul and the Netherlands — can finally be in the same room again.
Progress
The reason
Three friends. One in Istanbul, two scattered across the Netherlands. We used to go to raves together — sweaty basements, absurdly loud kicks, that specific feeling of standing next to each other in a crowd where nobody talks but everybody is present.
Distance made that impossible. Video calls are fine for catching up, but they don't put you in a room. So I started asking myself: why not create a virtual rave game where we can still rave together?
The Rave Game offers multiple venues from clubs to underground illegal places, get drunk, be intoxicated in other ways, manage to get through the night enjoying the rave, do weird dances and have fun.
No objectives. No win condition. Just a rave.
Procedurally generated venues built in Unity 6.3 URP. Every wall, light, and bathroom queue handcrafted via editor tools.
Strobe lights at 2.3 Hz, beat-synced lighting, spatial audio that gets louder as you approach the dancefloor, bloom and vignette on the kick drum.
Third-person character, 10 diverse NPC ravers, bouncer at the door, intoxication system, bladder mechanic. Mundane details matter.
Mirror-based multiplayer in progress. The goal: open a link and be standing next to your friends in under 30 seconds.
Roadmap
When Mirror networking is fully wired end-to-end, the game becomes real. Open a link, see your friend walk through the door. That's the moment we're building towards.