Unity 6.3 · Multiplayer · Techno

The Rave Game

A virtual techno rave where three friends — scattered across Istanbul and the Netherlands — can finally be in the same room again.

Why we're building this See the roadmap
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Progress

Day one to now.

The Rave Game — current state, Underground venue with NPC ravers and strobe lighting
Now Underground venue — strobes, NPCs, interact prompt Jun 22, 2026
The Rave Game — how it started, basic grey box with capsule characters
Day one Grey box, capsule bodies, no lights Jun 21, 2026

The reason

Not a party game.
A place to actually be together.

Three friends. One in Istanbul, two scattered across the Netherlands. We used to go to raves together — sweaty basements, absurdly loud kicks, that specific feeling of standing next to each other in a crowd where nobody talks but everybody is present.

Distance made that impossible. Video calls are fine for catching up, but they don't put you in a room. So I started asking myself: why not create a virtual rave game where we can still rave together?

The Rave Game offers multiple venues from clubs to underground illegal places, get drunk, be intoxicated in other ways, manage to get through the night enjoying the rave, do weird dances and have fun.

No objectives. No win condition. Just a rave.

🏗️

Built from scratch

Procedurally generated venues built in Unity 6.3 URP. Every wall, light, and bathroom queue handcrafted via editor tools.

🎛️

Real atmosphere

Strobe lights at 2.3 Hz, beat-synced lighting, spatial audio that gets louder as you approach the dancefloor, bloom and vignette on the kick drum.

🧍

You're actually there

Third-person character, 10 diverse NPC ravers, bouncer at the door, intoxication system, bladder mechanic. Mundane details matter.

🌍

Istanbul ↔ Netherlands

Mirror-based multiplayer in progress. The goal: open a link and be standing next to your friends in under 30 seconds.

Roadmap

Where we are.
Where we're going.

Done Core game & three venues
In progress Polish & venue fixes

Big Milestone: Multiplayer

When Mirror networking is fully wired end-to-end, the game becomes real. Open a link, see your friend walk through the door. That's the moment we're building towards.

Planned Entry, NPCs & gameplay depth
Wishlist If we get there