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Unity 6.3 · Multiplayer · Techno

The Rave Game

A virtual techno rave where three friends — scattered across Istanbul and the Netherlands — can finally be in the same room again.

Why we're building this See the roadmap
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Latest · built Jul 18–28

Eleven days, five new worlds. No screenshots yet — you'll have to go look.

This stretch moved faster than the camera did. Everything below is built and in the scene; most of it hasn't had a real playtest pass yet, so it's changelog-style for now — photos land once we've walked through it properly.

Jul 18–23 Ten secrets. One long night.

The tunnels kept going. What was a handful of chill rooms off the Bochka wing turned into a proper hunt: a hidden vault behind a rusted valve, a k-hole den you can only find while tripping, a chapel that only opens mid-drop, a green room you knock your way into on the beat. Ten secrets total, gated by sobriety, drugs, timing and knowledge — not just "walk here." A hermit in a clean room hints at all of them, if you bring him a cigarette.

Jul 20–22 The Cave — a psytrance grotto, 152 tracks deep

A whole new area: a fluoro-painted psytrance cave reached through a UV-purple arch cut into the ring street. Mandala wall art, breathing UV lights, a mushroom you probably shouldn't eat (that's secret #10), and a dealer who only sells psychedelics. The booth runs 152 real psytrance tracks — auto-advancing all night, no repeats.

Jul 23–26 Going vertical — the Loft, the Maze, and the Pit

A red doorway in the ring street drops you into the Maze Warren — a disorienting tangle of loops and dead ends. Push east and down into The Pit, a hard-dance basement built around a truss rig of parabolic steel arches, white strobes that finally hit like real strobes, and blue laser fans that rake a real mirror ball for actual reflected light. Push west and up into The Loft, a warmer house room with its own DJ and mirror ball. Every room now runs its own beat-synced grid, so the strobes in the Pit lock to the Pit's track — not whatever's playing three rooms over.

Jul 26 The Hotel — the end of the night has a room number

A flickering HOTEL sign, a reception desk nobody's watching, a €50 key card. Upstairs: a minibar that quietly adds to your bill, a TV and mirror you can smash — silently, it all comes due at checkout — and a bed that ends the night with a full tally: secrets found, money spent, doses taken, damage charged, what's left in your wallet at dawn. Go broke and "your card details stay behind."

Jul 27–28 THE OUTSIDE — a real city street not yet playtested

The venue finally has an outside. Walk out through a sunken stairhead past the bouncer, and instead of a teleport there's a real Dutch-industrial street: dashed centre line, brick sidewalks, tall lampposts, parked cars, apartment blocks stacked two-to-three storeys high, a night skyline behind it all. The Hotel got relocated bodily onto the new main street — door and neon facing the road like a real building. It's a walked connection start to finish, no loading screens.

Latest build · July 29

The club got a city around it.

The venue no longer starts at its own front door. There's a street now — asphalt, lanterns, parked cars, apartment blocks — and the club is just one door on it. So is a hotel you can sleep in, a free pub, a small club, a fetish boutique, and one unmarked black door with a red bulb that won't open until you've earned it.

The Rave Game — a dark city street at night with lanterns, parked cars and lit shopfronts
New · The street A whole city block: wet asphalt, tall lanterns, parked cars, apartment fronts Jul 29, 2026
The Rave Game — a hotel front at night with a pink vertical HOTEL neon sign across the street
New · The hotel €50 a night. Room 12 upstairs — where the night ends and the bill lands Jul 29, 2026
The Rave Game — a small dark club with a DJ booth, moving-head light and dancers
New · KELDER A free basement club on the same street — strobes, hard techno, no cover Jul 29, 2026
The Rave Game — a warm brown pub interior with a bar, taps and hanging pendant lights
New · The café Brown pub, lit bottle shelf, a barman who doesn't ask questions Jul 29, 2026
The Rave Game — a boutique interior with lit shoe shelves, leather jackets on rails and a mannequin in the window
New · The boutique Leather, latex and heels. Some doors judge what you're wearing Jul 29, 2026
The Rave Game — an underground cloakroom with a lit counter, attendant and coat racks
New · Coat check Down the stairs from the yard, before the music: the garderobe, staffed Jul 29, 2026

Previous build · July 14

Lasers on the floor, secrets in the tunnels.

New this build: a laser show sweeping the Bochka crowd, a caged side bar, a maze of hidden chill rooms, and a torch-lit rotunda where the south tunnel used to dead-end. The drug system got a full load-driven rework too.

The Rave Game — green laser fans sweeping over the dancing Bochka crowd through thick fog
New · Laser show Truss-mounted laser fans sweep the Bochka crowd through the fog Jul 14, 2026
The Rave Game — a second bar behind iron cage bars with a glowing BAR sign and a bartender at the counter
New · Cage bar A second bar behind iron bars, deep in the north tunnels — staffed and pouring Jul 14, 2026
The Rave Game — a hidden chill room with a purple couch, glowing table, neon ring art and floor lamp
New · Chill maze A maze of hidden chill rooms off the tunnels — neon, couches, beanbags Jul 14, 2026
The Rave Game — a torch-lit curved brick corridor with a faceted vault ceiling
New · The rotunda The south tunnel now ends in a torch-lit ring corridor around a brick pier Jul 14, 2026
The Rave Game — a chill room with a huge round sealed vault door, cable-spool tables and beanbags
New · The vault Five rooms radiate off the rotunda — this one hides a sealed vault door Jul 14, 2026
The Rave Game — a shadowy dealer standing in a dark tunnel under a glowing CHILL sign
New · Shady corners The dealer moved into the south tunnel — follow the CHILL sign Jul 14, 2026

July 7 build

A whole underground venue, room by room.

New this build: the reworked Bochka main room, a smoking area, toilets, a drug dealer & quest giver, a bouncer on the door, and a rebuilt bar. Come take the tour.

The Rave Game — reworked Bochka main room, big dancing crowd under a truss lighting rig, DJ booth at the back
New · Bochka room The reworked main room — packed dance floor under a full truss rig Jul 7, 2026
The Rave Game — a female NPC quest giver and drug dealer standing by the Bochka entrance with an interact prompt
New · Quest giver A dealer & quest giver waiting by the Bochka gate — press E to talk Jul 7, 2026
The Rave Game — the DJ booth behind a caged arch, washed in red light under the glowing Bochka sign
New · DJ cage The DJ locked behind a caged arch, bathed in red under the Bochka sign Jul 7, 2026
The Rave Game — the smoking area lounge with sofas, a cigarette machine, a bouncer, and a green SMOKING AREA sign
New · Smoking area Sofas, a rug, a cigarette machine and a green neon sign to light the way Jul 7, 2026
The Rave Game — a muscular SECURITY bouncer blocking a corridor with a Show ID prompt
New · Bouncer Security on the door — Show ID before you get any further Jul 7, 2026
The Rave Game — the rebuilt bar with tall backlit bottle shelves, red stools and two bartenders
New · Bar The rebuilt bar — backlit bottle shelves, red stools, two bartenders on shift Jul 7, 2026

Progress

Day one to now.

The Rave Game — Jul 14 state, laser fans sweeping the Bochka crowd through fog
Now Laser show, cage bar, chill maze & a rotunda of hidden rooms Jul 14, 2026
The Rave Game — Jul 7 state, reworked Bochka main room with a packed dance floor under a full truss lighting rig
Jul 7 Reworked Bochka room, smoking area, toilets, dealer, bouncer & new bar Jul 7, 2026
The Rave Game — Jun 26 state, HUD with money, intoxication, bladder; dancing NPCs in dim purple venue
Jun 26 HUD live: €, intox & bladder · dancing NPCs · pink ceiling lights Jun 26, 2026
The Rave Game — Jun 24 state
Jun 24 Garderobe, bar alcove, dancing NPCs, coat hooks Jun 24, 2026
The Rave Game — how it started
Day one Grey box, capsule bodies, no lights Jun 21, 2026

The AI experiment

Same level. New model.

This whole game is built with Claude. When Claude Fable 5 dropped, we gave it the exact same brief for the tunnel venue that the previous model got — and let it redo the level design from scratch. Same prompt, same assets, different brain.

Tunnel venue built by the previous model — near-black corridor, ceiling ribs, little readable geometry
Before · previous model Pitch-black tunnel — ceiling ribs and not much else to look at Jul 2, 2026
Tunnel venue rebuilt by Claude Fable 5 — lit bar room, red accent lights, readable geometry and props
After · Claude Fable 5 Lit bar room, red accent glow, props and geometry you can actually read Jul 2, 2026

The reason

Not a party game.
A place to actually be together.

Three friends. One in Istanbul, two scattered across the Netherlands. We used to go to raves together — sweaty basements, absurdly loud kicks, that specific feeling of standing next to each other in a crowd where nobody talks but everybody is present.

Distance made that impossible. Video calls are fine for catching up, but they don't put you in a room. So I started asking myself: why not create a virtual rave game where we can still rave together?

The Rave Game offers multiple venues from clubs to underground illegal places, get drunk, be intoxicated in other ways, manage to get through the night enjoying the rave, do weird dances and have fun.

No objectives. No win condition. Just a rave.

🏗️

Built from scratch

Procedurally generated venues built in Unity 6.3 URP. Every wall, light, and bathroom queue handcrafted via editor tools.

🎛️

Real atmosphere

Strobe lights at 2.3 Hz, beat-synced lighting, spatial audio that gets louder as you approach the dancefloor, bloom and vignette on the kick drum.

🧍

You're actually there

Third-person character, 10 diverse NPC ravers, bouncer at the door, intoxication system, bladder mechanic. Mundane details matter.

🌍

Istanbul ↔ Netherlands

Mirror-based multiplayer in progress. The goal: open a link and be standing next to your friends in under 30 seconds.

Roadmap

Where we are.
Where we're going.

Done Core game & three venues
In progress Playtesting the last month of builds

Big Milestone: Multiplayer

When Mirror networking is fully wired end-to-end, the game becomes real. Open a link, see your friend walk through the door. That's the moment we're building towards.

Planned Entry, NPCs & gameplay depth
Wishlist If we get there